А еще я не знаю зачем, но сделал забавный nana-banana промпт который симулирует аэродинамику обтекания воздуха вокруг объектов Без понятия кому это пригодится, но вот он: Keep the main subject and camera exactly. Convert the scene to a scientific CFD wind-tunnel visualization. Wind: left → right. SUBJECT MUST FACE LEFT (into the wind); if not, rotate/flip to face left. REPLACE ALL subject materials with a smooth rainbow false-color gradient (blue→green→yellow→red) to mimic velocity contours; 100% coverage—no original texture visible. Overlay a dense QUIVER ARROW FIELD across the entire frame, over both ground and subject: thin, high-contrast arrows with clear arrowheads, base flow left→right; arrows bend around the subject; arrow length scales with local speed; spacing ~5–10 px so arrows are unmistakable. Add several long streamlines with arrowheads that curve around the body. Ground plane: simple flat surface with orange→yellow gradient plus thin, parallel hatch lines; subtle contact shadow under the subject; bright/white background; crisp edges. Aesthetic: scientific render (ParaView/Tecplot style), sharp anti-aliased lines, not cartoonish, no labels/numbers/axes/logos, no extra objects. MANDATORY: upwind-facing subject, full gradient coverage, and clearly visible arrowheads over subject and ground. P.S. Главное температуру в AI Studio сделайте 0